/***************************************************************************
 *   Copyright (C) 2007 by Nicholas Robbins, David Murphy                  *
 *   nrrobbin@umcg.org, djmurphy@umcg.org                                  *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include <iostream>
#include "umcg.h"

using namespace std;

umcg::umcg(QWidget* parent, Qt::WindowFlags fl)
: QMainWindow( parent, fl )//, Ui::UMCG
{
	setupUi(this);
}

void umcg::on_gurpsButton_clicked()
{
//	cout << "GURPS\n" << flush;
	Q_INIT_RESOURCE(application);
//	QApplication app(argc, argv);
	gurps * gw = new gurps();
	gw->show();
//	return app.exec();
}
void umcg::on_exaltedButton_clicked()
{
//	cout << "GURPS\n" << flush;
	Q_INIT_RESOURCE(application);
//	QApplication app(argc, argv);
	exalted * ew = new exalted();
	ew->show();
//	return app.exec();
//	cout << "Exalted\n" << flush;
}
void umcg::on_vampButton_clicked()
{
//	cout << "GURPS\n" << flush;
	Q_INIT_RESOURCE(application);
//	QApplication app(argc, argv);
	vampire * vw = new vampire();
	vw->show();
//	return app.exec();
//	cout << "WoD - Vampire\n" << flush;
}

void umcg::on_scionButton_clicked()
{
//	cout << "GURPS\n" << flush;
    Q_INIT_RESOURCE(application);
//	QApplication app(argc, argv);
    scion * sw = new scion();
    sw->show();
//	return app.exec();
//	cout << "Exalted\n" << flush;
}

umcg::~umcg()
{
}

/*$SPECIALIZATION$*/


